Role: Lead
Team Size: Solo
Engine: Terragen
Platform: PC
Dev Time: 2 Weeks
Timeframe: Dec - Feb, 2023
Using the software Terragen, I wanted to create a handful of rendered environments replicating the mood, atmosphere, and style of those seen in computer graphics during the late 90s and early 2000s. After multiple attempts, I was able to render a convincing tropical archipelago that I eventually converted into a live image using wallpaper engine that I entitled "Honolulu Dreams".
All presented assets including geometry and materials were made from scratch using Terragen. All edits made to the final render were done in Photoshop and Wallpaper Engine.
Role: Lead Designer
Team Size: 9
Engine: Unity
Platform: PC
Dev Time: 2 Weeks
Timeframe: Mar - Apr, 2024
Using EEG-detecting headbands, opponents are able to battle through a piece of software known as Relaxarena. Using all of the data output from the headbands, metrics are created from a competitor's state of mind, stillness, and heart rate, to determine who is the most relaxed. This software was designed in conjunction with a ruleset to be used for "Competitive Meditation".
As lead designer for this project, I designed and documented a ruleset and rulebook to be used by hosts of a "Competitive Meditation" Bracket Match. The idea was to define what would be considered "legal" during a match as well as all possible conditions that must be met for a match to take place. I also wrote the formula that was used to compile and visualize both competitor's scores.
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