So Long GDC 2025!
Role: Systems/Level Designer
Team Size: 5
Engine: Unreal Engine 5
Platform: PC
Dev Time: Ongoing
Timeframe: Start: May, 2024
Untitled Horde Shooter (UHS) is a first-person online co-op horde shooter where players work together to navigate through hordes of enemies to reach the end of levels. UHS has a heavy focus on diegetic and reactive gameplay, resource management, and team coordination. Managing all of this is an AI Director who constantly keeps track of players and manages enemies to help make each encounter feel dynamic and realistic.
My primary goals for this project will be to design and implement the game's combat, AI, enemies, and levels while creating in-depth documentation to communicate my concepts to my team as efficiently as possible. I will also provide support in directing the creation of art and sound assets to help keep them cohesive to the intended player experience.
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