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Ethan M Levine

Ethan M LevineEthan M LevineEthan M Levine

Game Designer, Photographer

Welcome

As a passionate designer, I have a deep love for detail that I express through extensive and comprehensive documentation, thoughtful gameplay experiences, and fun and memorable features. Over 7 years of in-engine experience have given me the knowledge and experience to step up to any challenge that I face.

Lastest Blog Updates

Who am I?

While at GDC 24, me and some colleagues  designing a ruleset for "competitive meditation" brackets

Design Experience

Over the years I have been honing my design skills across multiple genres such as Shooters, Hack n Slash, Rythm Games, and RTS Games. I have extensive experience with Gameplay and Systems Design but my expertise is in Level Design, having made dozens of maps since 2014.

Engine Experience

Since 2017 I've spent extensive time creating in-depth, unique, and dynamic experiences across game engines such as Unreal, Unity, Source, and Source 2. I have experience prototyping in languages such as UE5 Blueprints, C++, Python, and Java. 

Skills

 Over the years I have gained many skills through my research, or through experiences on different projects:

Project Documentation - Problem Solving - Team Engagement - Critical Thinking - Rapid Prototyping - Agile/Scrum - Jira/Redmine - Version Control - Adobe Creative Suite -  Sony Vegas - Photography

Values

Whether I'm working on a project or just enjoying time with friends and family, there is nothing I value more than building personal connections and having a good time making memories with those around me. No matter who I'm with, there's nothing I enjoy more than sharing moments with those I love.

Late is for a little while, suck is forever.


Gabe Newell

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