Ethan M Levine
Level Design, Systems Design, Photography
Level Design, Systems Design, Photography
As a passionate designer, I have a deep love for detail that I express through extensive and comprehensive documentation, thoughtful gameplay experiences, and fun and memorable level design. Over 7 years of in-engine experience have given me the knowledge and experience to step up to any challenge that I face.
First Test of Counter-Strike 2 Wingman Map Borscht: More Info on Blog
Over the years I have been honing my design skills across multiple genres such as Shooters, Platformers, Rythm Games, and RTS Games. My primary focus is Level Design, having made dozens of maps over the years, I also have expertise with Gameplay and Systems Design.
Since 2017 I've spent extensive time creating in-depth, unique, and dynamic experiences across game engines such as Unreal, Unity, Source, and Source 2. I have experience prototyping in languages such as UE5 Blueprints, C++, Python, and Java.
Over the years I have gained many skills through my research, or through experiences on different projects:
Project Documentation - Project Management - Team Engagement - Rapid Prototyping - Agile/Scrum - Jira/Redmine - Version Control - QA Testing - Adobe Creative Suite - Photography
Whether I'm working on a project or just enjoying time with friends and family, there is nothing I value more than building personal connections and having a good time making memories with those around me. No matter who I'm with, there's nothing I enjoy more than making sure everyone is having a good time.
Gabe Newell
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