So Long GDC 2025!
Ethan M Levine
Game Designer, Photographer
So Long GDC 2025!
Game Designer, Photographer
As a passionate designer, I have a deep love for detail that I express through extensive and comprehensive documentation, thoughtful gameplay experiences, and fun and memorable features. Over 7 years of in-engine experience have given me the knowledge and experience to step up to any challenge that I face.
Over the years I have been honing my design skills across multiple genres such as Shooters, Hack n Slash, Rythm Games, and RTS Games. I have extensive experience with Gameplay and Systems Design but my expertise is in Level Design, having made dozens of maps since 2014.
Since 2017 I've spent extensive time creating in-depth, unique, and dynamic experiences across game engines such as Unreal, Unity, Source, and Source 2. I have experience prototyping in languages such as UE5 Blueprints, C++, Python, and Java.
Over the years I have gained many skills through my research, or through experiences on different projects:
Project Documentation - Problem Solving - Team Engagement - Critical Thinking - Rapid Prototyping - Agile/Scrum - Jira/Redmine - Version Control - Adobe Creative Suite - Sony Vegas - Photography
Whether I'm working on a project or just enjoying time with friends and family, there is nothing I value more than building personal connections and having a good time making memories with those around me. No matter who I'm with, there's nothing I enjoy more than sharing moments with those I love.
Gabe Newell
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